TRIGGERS (2017, multi-media 5-channel interactive sound/sculpture installation and performance )
Triggers is an immersive journey into memories and how they can be threaded together to form an identity. It is a cross between immersive theater, interactive installation, and performance, seeking to use the room as the primary player and the audience and artist as secondary. The room will be rigged for sound both automatic and interactive (played by the artist and the audience) in the form of mic’d, digitally processed and rigged objects placed around the room. These sounds interact with the composition playing overhead, looping in a 45-minute narrative divided into three parts.
The narrative is layered. On the surface this is a reflective lamenting piece about loss and nostalgia. But as the audience explores the room and investigates objects they will be privy to a deeper understanding the identity of the protagonist through memorabilia. The room is designed to have triggers: interacting with certain objects trigger sounds or scent relative to that object’s attached memory. Investigating the room will give the more intrepid audience member a better understanding of this person’s history and identity. Letters and notes can be read to ascertain deeper meaning from the objects showcased and the sounds they create. Triggers mimics the experience of drawing on memory and responding to its prompts to create a history and provide an identity.